{"authorId":"","cover":"/content/images/2016/08/IMG_7487.jpg","heroes":{"7a23b4fc9f63f7327ef52913289d4327":"/content/images/2017/12/20171201-4K4X9516.jpg","e1df6d8cca38bcc838098d61f321952d":"/content/images/2017/11/IMG_3182.jpg"},"kind":"tag","logo":"/content/images/2016/08/projectable-me-4.png","nav":[{"id":"62e854d471683dea63488bcbca5c6188","label":"Home","url":"/","sortOrder":0},{"id":"1bc84fb15620acd635df7735a0b8ddd8","label":"Raspberry Pi","url":"/tag/raspberry-pi/","sortOrder":1},{"id":"3207e2fec51d66d2a5b3d8d04feb9dd8","label":"Sim Racing","url":"/tag/sim-racing/","sortOrder":2},{"id":"59115afd52e59a74faa4b386e00ae3fa","label":"About","url":"/about-me/","sortOrder":3}],"page":1,"perPage":10,"posts":[{"id":"7a23b4fc9f63f7327ef52913289d4327","siteId":"projectable","slug":"sim-racing-motion-rig-v2-updates","title":"Sim racing motion rig v2 updates","markdown":"With the rekindled interest in Dirt Rally that my [Car-cade](http://projectable.me/my-dirt-rally-tabletop-car-cade-game/) has given me I had a bit of a yearning to get Dirt Rally working nicely in VR on the motion rig. You can read more about my motion rig here: http://projectable.me/my-sim-racing-motion-rig-version-2/\n\n[](http://projectable.me/my-dirt-rally-tabletop-car-cade-game/)\n\n####The problems\nThe issue I had was 2 fold: #1 the motion was too violent, and #2 even with a GTX1080Ti the framerate was really inconsistent, leading to really bad motion sickness. I had put a small amount of time in to trying to figure it out, but in the end I just gave up due to feeling quite ill.\n\n\n####The Fixes\nI tackled the motion aspect first, it took some motion profile tuning inside SimXperience Sim Commander, mainly smoothing for the device and a smoothing filter on acceleration/braking/cornering g-forces. With the heavily smoothed profile things were less back-breaking.\n\nSecondly I dived in to the graphics quality, testing how each change \"felt\" and eventually ending up with a profile that was mostly medium and low settings. The only things left on high were track and car detail. Its a bit of a shame to end up with such low settings on such a high end graphics card, but thats what I ended up with after \"gut checking\" them.\n\nAfter testing and doing a few runs I was quite happy that I no longer wanted to loose my lunch. It shows just how important high FPS without any stutter is to avoid motion sickness in VR.\n\n####Some tweaking\nDuring all the testing I found that the actuator bar was hitting the back of the seat, meaning there was a LOT of flex and disconnect between the seat and the seat platform. I quickly bent up a bracket to fix this. The seat had an M8 bolt at the top that I used to mount back to the top of the seat platform. This extra rigidity helps a LOT! It's not pretty, but it works. I had to use a rubber bushing between the bracket and the seat, as without it there was a lot of actuator noise that was resinating in the seat itself.\n\n\n\n\n\u003ciframe width=\"560\" height=\"315\" src=\"https://www.youtube.com/embed/wZdebttwHCM\" frameborder=\"0\" allowfullscreen\u003e\u003c/iframe\u003e\n\n\n####Final Thoughts\nSo there we have it. Small tweaks and changes to the rig to help enhance the experience, and some game settings tweaks along with motion profile changes to make Dirt Rally a playable experience in motion VR!\n\n\n\n\n\n\n####System Specifications\n\n#####PC\n- i7-5820K\n- 32G ram\n- GTX 1080Ti\n- Benq W1080ST projector projecting on the wall\n- Oculus Rift CV1\n\n#####Motion Rig\n- Custom 8020 aluminum extrusion rig\n- SimXperience DIY motion platform\n- Fanatec CSW V2\n- Fanatec CSW Pedals V3\n- Fanatec Sequential Shifter V1.5\n- Fanatec Handbrake","html":"\u003cp\u003eWith the rekindled interest in Dirt Rally that my \u003ca href=\"http://projectable.me/my-dirt-rally-tabletop-car-cade-game/\" rel=\"nofollow\"\u003eCar-cade\u003c/a\u003e has given me I had a bit of a yearning to get Dirt Rally working nicely in VR on the motion rig. You can read more about my motion rig here: \u003ca href=\"http://projectable.me/my-sim-racing-motion-rig-version-2/\" rel=\"nofollow\"\u003ehttp://projectable.me/my-sim-racing-motion-rig-version-2/\u003c/a\u003e\u003c/p\u003e\n\u003cp\u003e\u003ca href=\"http://projectable.me/my-dirt-rally-tabletop-car-cade-game/\" rel=\"nofollow\"\u003e\u003cimg src=\"/content/images/2017/12/IMG_3182.jpg\" alt=\"\"\u003e\u003c/a\u003e\u003c/p\u003e\n\u003ch4\u003eThe problems\u003c/h4\u003e\n\u003cp\u003eThe issue I had was 2 fold: #1 the motion was too violent, and #2 even with a GTX1080Ti the framerate was really inconsistent, leading to really bad motion sickness. I had put a small amount of time in to trying to figure it out, but in the end I just gave up due to feeling quite ill.\u003c/p\u003e\n\u003ch4\u003eThe Fixes\u003c/h4\u003e\n\u003cp\u003eI tackled the motion aspect first, it took some motion profile tuning inside SimXperience Sim Commander, mainly smoothing for the device and a smoothing filter on acceleration/braking/cornering g-forces. With the heavily smoothed profile things were less back-breaking.\u003c/p\u003e\n\u003cp\u003eSecondly I dived in to the graphics quality, testing how each change \u0026#34;felt\u0026#34; and eventually ending up with a profile that was mostly medium and low settings. The only things left on high were track and car detail. Its a bit of a shame to end up with such low settings on such a high end graphics card, but thats what I ended up with after \u0026#34;gut checking\u0026#34; them.\u003c/p\u003e\n\u003cp\u003eAfter testing and doing a few runs I was quite happy that I no longer wanted to loose my lunch. It shows just how important high FPS without any stutter is to avoid motion sickness in VR.\u003c/p\u003e\n\u003ch4\u003eSome tweaking\u003c/h4\u003e\n\u003cp\u003eDuring all the testing I found that the actuator bar was hitting the back of the seat, meaning there was a LOT of flex and disconnect between the seat and the seat platform. I quickly bent up a bracket to fix this. The seat had an M8 bolt at the top that I used to mount back to the top of the seat platform. This extra rigidity helps a LOT! It\u0026#39;s not pretty, but it works. I had to use a rubber bushing between the bracket and the seat, as without it there was a lot of actuator noise that was resinating in the seat itself.\u003c/p\u003e\n\u003cimg src=\"/content/images/2017/12/IMG_3346-1.JPG\" alt=\"\"\u003e\n\u003cimg src=\"/content/images/2017/12/IMG_3347.JPG\" alt=\"\"\u003e\n\u003ciframe width=\"560\" height=\"315\" src=\"https://www.youtube.com/embed/wZdebttwHCM\" frameborder=\"0\" allowfullscreen=\"\"\u003e\u003c/iframe\u003e\n\u003ch4\u003eFinal Thoughts\u003c/h4\u003e\n\u003cp\u003eSo there we have it. Small tweaks and changes to the rig to help enhance the experience, and some game settings tweaks along with motion profile changes to make Dirt Rally a playable experience in motion VR!\u003c/p\u003e\n\u003cimg src=\"/content/images/2017/12/IMG_3348-1.JPG\" alt=\"\"\u003e\n\u003cimg src=\"/content/images/2017/12/IMG_3349.JPG\" alt=\"\"\u003e\n\u003cimg src=\"/content/images/2017/12/IMG_3350.JPG\" alt=\"\"\u003e\n\u003ch4\u003eSystem Specifications\u003c/h4\u003e\n\u003ch5\u003ePC\u003c/h5\u003e\n\u003cul\u003e\n\u003cli\u003ei7-5820K\u003c/li\u003e\n\u003cli\u003e32G ram\u003c/li\u003e\n\u003cli\u003eGTX 1080Ti\u003c/li\u003e\n\u003cli\u003eBenq W1080ST projector projecting on the wall\u003c/li\u003e\n\u003cli\u003eOculus Rift CV1\u003c/li\u003e\n\u003c/ul\u003e\n\u003ch5\u003eMotion Rig\u003c/h5\u003e\n\u003cul\u003e\n\u003cli\u003eCustom 8020 aluminum extrusion rig\u003c/li\u003e\n\u003cli\u003eSimXperience DIY motion platform\u003c/li\u003e\n\u003cli\u003eFanatec CSW V2\u003c/li\u003e\n\u003cli\u003eFanatec CSW Pedals V3\u003c/li\u003e\n\u003cli\u003eFanatec Sequential Shifter V1.5\u003c/li\u003e\n\u003cli\u003eFanatec Handbrake\u003c/li\u003e\n\u003c/ul\u003e\n","excerpt":"","metaTitle":"","metaDescription":"","status":"published","featured":false,"publishedAt":"2017-12-03T02:51:45Z","authorId":"190160de54f2192bd5b8734ec8808086","authorName":"Daniel Chote","authorSlug":"daniel","heroMediaId":"5dfef4da0e8654d6e59930c9093f63ff","projectId":"","tags":[{"id":"ecaaace3f367d1a9865ae0933d53d715","name":"Sim Racing","slug":"sim-racing"},{"id":"9c4230a56ffd914aade79798824d9d23","name":"SimXperience","slug":"simxperience"},{"id":"ab4bc19e35909615ae7bc6a344a2b50a","name":"Motion Simulator","slug":"motion-simulator"},{"id":"bda7da089cef0417916d7e03950af340","name":"Dirt Rally","slug":"dirt-rally"}],"createdAt":"2026-10-18T13:16:27Z","updatedAt":"2026-10-18T13:16:27Z"},{"id":"e1df6d8cca38bcc838098d61f321952d","siteId":"projectable","slug":"my-dirt-rally-tabletop-car-cade-game","title":"My Dirt Rally tabletop car-cade game","markdown":"For the longest time I've had the idea to put a Raspberry Pi into one of those kids car toys from the 80s. \n\n\n\nIn August 2017 I was beat to the punch by [Matt Brailsford](https://twitter.com/mattbrailsford) when he published his Tomy Turnin' Turbo Dashboard Outrun Arcade on Twitter: https://twitter.com/circuitbeard/status/902513198330499073\n\n\u003cp align=\"center\"\u003e\n\u003ciframe width=\"560\" height=\"315\" src=\"https://www.youtube.com/embed/r21Zfmw7moI\" frameborder=\"0\" allowfullscreen\u003e\u003c/iframe\u003e\n\u003c/p\u003e\n\n**His project was so fantastic, I had to come up with something entirely new...**\n\n####The beginning\n\nI already had an Intel Atom powered dev board, the [MinnowBoard](https://minnowboard.org). Surprisingly, SteamOS installed on it without any issues.\n\n\n\n\nAfter playing around with SteamOS and [Dirt Rally](https://www.dirtgame.com) on the [MinnowBoard](https://minnowboard.org) without much luck (talking in frames per minute, not frames per second), I settled on the idea of building a full Intel powered system running SteamOS. I would then work on designing and 3D printing the entire enclosure from scratch. \n\n\n###The Dirt Rally Car-cade!\n\n####Inspiration\nInitially I was going to design it with cues from the Audi Quattro, but I very quickly switched over to the 1995 Subaru Impreza, which is my preferred car in the game. \n\n\u003cp align=\"center\"\u003e\n\n\u003c/p\u003e\n\nI ordered the smallest motherboard I could find that had the features I needed, along with the rest of the components that I didn't already have. \n\n####System Components\n* Motherboard: [Asus H110S2/CSM](https://www.newegg.com/Product/Product.aspx?Item=N82E16813132897)\n* CPU: [Intel G4500](https://www.newegg.com/Product/Product.aspx?Item=N82E16819117624)\n* CPU Cooler: [SILVERSTONE NT07-115X](https://www.newegg.com/Product/Product.aspx?Item=N82E16835220067)\n* Ram: [G.SKILL Ripjaws 8GB](https://www.newegg.com/Product/Product.aspx?Item=N82E16820232146)\n* Storage: [Samsung 950 Pro M.2](https://www.newegg.com/Product/Product.aspx?Item=N82E16820147467)\n\n####Other Components\n* LCD: [7\" 1024x600 capacitive touch LCD](https://www.ebay.com/itm/7-Inch-HDMI-Capacitive-IPS-Display-LCD-for-Raspberry-Pi-1024-600-/262941998848?roken=cUgayN\u0026soutkn=unc8RL)\n* USB Controller: [Pimoroni Picade Controller PCB](https://www.adafruit.com/product/2708)\n* 2x Speakers: [3W enclosed speaker from Adafruit](https://www.adafruit.com/product/3351)\n* Push Buttons: [Pack of 10 black pushbuttons](http://a.co/cee6jZP)\n* Potentiometer: [Pack of 5 10k ohm linear potentiometers](http://a.co/blt4qxJ)\n\n####The Design Process\nThe process of designing and printing was an iterative one. I initially designed and iterated the steering and throttle components until I was happy with how they worked. The USB controller interface is managed by a [Pimoroni Picade PCB](https://shop.pimoroni.com/products/picade-controller-board) (it's basically an arduino with an onboard amplifier for speakers). The steering and throttle are analog inputs using potentiometers. The steering wheel and throttle both self center (kindof) using rubber bands integrated into my design.\n\n\n\n\n\n\n\nI then went about planning the smallest footprint possible for the Car-cade... Ensuring that I was able to 3D print everything using my Anet A8.\n\n\u003cp align=\"center\"\u003e\n\n\n\u003c/p\u003e\n\nAs I worked through designing each part and printing it, I got a better picture of how everything would come together. It didn't take much effort once the ball was in motion.\n\n\n\n\n####Social Media Interest\nI recorded a video of my friend Eric playing on the Car-cade and put it up on Twitter showing off the progress. A few large social media publishers contacted me and asked if they could share the video. It got quite a lot of views on their networks!\n\n\u003ciframe width=\"560\" height=\"315\" src=\"https://www.youtube.com/embed/Ss-si82NqcI\" frameborder=\"0\" allowfullscreen\u003e\u003c/iframe\u003e\n\n####Designing Around the Parts\nEverything was designed around being as small as possible. As you can see, minimal clearance was given around the motherboard. I had a balancing act between the maximum print area on my 3D printer and how much room I needed for cables plugging in to the motherboard.\n\n\n\n\n\nOnce I had all the components finished and the first prototype assembled I went on to experiment with finishing methods.\n\n\n\n\n\n####Post-Processing\nInitially I thought that I should sand, primer, paint, then clear coat. I managed to pick up a can of World Rally Blue paint. It looks amazing... But after attempting the process I realized it was too much effort to go to for a project of this size.\n\n\n\n\n\n\n\n####Project Recognition\nIt was at this time that I received a package from Codemasters!!! I got sent SWAG!!\n\n\n\n\n\n\nMany thanks to the Dirt team at Codemasters. It's awesome to see them support the community the way they do!!\n\n\n####Post-Processing, Part 2\nAfter a lot of debating about the pros and cons of extensive post processing to finish 3d prints, I decided to switch to printing the parts using **different colored filament**. This process took a **LONG** time. I experimented with 4 different rolls of blue filament alone. I also spent the time to break up the design so that I could print the rear panel in different pieces and glue them together. I ended up going with [ColorFabb Ultra Marine Blue PLA](https://colorfabb.com/ultra-marine-blue) for the bulk of the enclosure. The dashboard is printed in [ProtoPasta Matte Fiber PLA](https://www.proto-pasta.com/products/high-performance-htpla-matte-fiber), the base, rear panel insert, and all the internal mounts are printed in Hatchbox Black PLA, and the headlights are printed in Hatchbox Glow in the Dark PLA.\n\n\n\n\n\nThe steering wheel and throttle are printed using [ProtoPasta Polishable Stainless Steel PLA](https://www.proto-pasta.com/collections/exotic-composite-pla/products/stainless-steel-pla), the steering wheel rim has been painted with PlastiDip Rubber Paint, and the small stripe is Testors orange.\n\n\n\n\n\n\n\n####Final Assembly\nWith all the parts finally printed, I went about assembling the final product!\n\n\n\n\n\n\n\n\n####Final Touches\nAfter assembly, I used my Cricut to cut some vinyl decals, giving us the finished Dirt Rally Car-cade!\n\n\n\n\n\n\n\u003ciframe width=\"560\" height=\"315\" src=\"https://www.youtube.com/embed/RuAd2cMFF6Y\" frameborder=\"0\" allowfullscreen\u003e\u003c/iframe\u003e\n\n###🍌Banana For Scale 🤣\n\n\n\n\n####Gameplay Videos\n\n\u003ciframe width=\"560\" height=\"315\" src=\"https://www.youtube.com/embed/ieWfV6zoHNw\" frameborder=\"0\" allowfullscreen\u003e\u003c/iframe\u003e\n\n----\n\n\u003ciframe width=\"560\" height=\"315\" src=\"https://www.youtube.com/embed/bi_dIsvflY4\" frameborder=\"0\" allowfullscreen\u003e\u003c/iframe\u003e\n\n----\n\n\u003ciframe width=\"560\" height=\"315\" src=\"https://www.youtube.com/embed/8HmKj4H8PdA\" frameborder=\"0\" gesture=\"media\" allow=\"encrypted-media\" allowfullscreen\u003e\u003c/iframe\u003e\n\n\n####More About the Car-cade\nI have a few more videos of the Car-cade prototype on YouTube: https://www.youtube.com/playlist?list=PLGYb5mIm0WYwEnWkQ1j9M1dFWMHfyMOBq\n\n\n####Build Your OWN Car-cade!\nI have published the 3d objects, and will **SOON** be writing build instructions over on github: https://github.com/dchote/carcade","html":"\u003cp\u003eFor the longest time I\u0026#39;ve had the idea to put a Raspberry Pi into one of those kids car toys from the 80s.\u003c/p\u003e\n\u003cimg src=\"/content/images/2017/11/05-1.jpg\" alt=\"\"\u003e\n\u003cp\u003eIn August 2017 I was beat to the punch by \u003ca href=\"https://twitter.com/mattbrailsford\" rel=\"nofollow\"\u003eMatt Brailsford\u003c/a\u003e when he published his Tomy Turnin\u0026#39; Turbo Dashboard Outrun Arcade on Twitter: \u003ca href=\"https://twitter.com/circuitbeard/status/902513198330499073\" rel=\"nofollow\"\u003ehttps://twitter.com/circuitbeard/status/902513198330499073\u003c/a\u003e\u003c/p\u003e\n\u003cp align=\"center\"\u003e\n\u003ciframe width=\"560\" height=\"315\" src=\"https://www.youtube.com/embed/r21Zfmw7moI\" frameborder=\"0\" allowfullscreen=\"\"\u003e\u003c/iframe\u003e\n\u003c/p\u003e\n\u003cp\u003e\u003cstrong\u003eHis project was so fantastic, I had to come up with something entirely new...\u003c/strong\u003e\u003c/p\u003e\n\u003ch4\u003eThe beginning\u003c/h4\u003e\n\u003cp\u003eI already had an Intel Atom powered dev board, the \u003ca href=\"https://minnowboard.org\" rel=\"nofollow\"\u003eMinnowBoard\u003c/a\u003e. Surprisingly, SteamOS installed on it without any issues.\u003c/p\u003e\n\u003cimg src=\"/content/images/2017/11/IMG_1989.jpg\" alt=\"\"\u003e\n\u003cimg src=\"/content/images/2017/11/IMG_1988.jpg\" alt=\"\"\u003e\n\u003cp\u003eAfter playing around with SteamOS and \u003ca href=\"https://www.dirtgame.com\" rel=\"nofollow\"\u003eDirt Rally\u003c/a\u003e on the \u003ca href=\"https://minnowboard.org\" rel=\"nofollow\"\u003eMinnowBoard\u003c/a\u003e without much luck (talking in frames per minute, not frames per second), I settled on the idea of building a full Intel powered system running SteamOS. I would then work on designing and 3D printing the entire enclosure from scratch.\u003c/p\u003e\n\u003ch3\u003eThe Dirt Rally Car-cade!\u003c/h3\u003e\n\u003ch4\u003eInspiration\u003c/h4\u003e\n\u003cp\u003eInitially I was going to design it with cues from the Audi Quattro, but I very quickly switched over to the 1995 Subaru Impreza, which is my preferred car in the game.\u003c/p\u003e\n\u003cp align=\"center\"\u003e\n\u003cimg src=\"/content/images/2017/11/IMG_2580.jpg\" alt=\"\"\u003e\n\u003c/p\u003e\n\u003cp\u003eI ordered the smallest motherboard I could find that had the features I needed, along with the rest of the components that I didn\u0026#39;t already have.\u003c/p\u003e\n\u003ch4\u003eSystem Components\u003c/h4\u003e\n\u003cul\u003e\n\u003cli\u003eMotherboard: \u003ca href=\"https://www.newegg.com/Product/Product.aspx?Item=N82E16813132897\" rel=\"nofollow\"\u003eAsus H110S2/CSM\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003eCPU: \u003ca href=\"https://www.newegg.com/Product/Product.aspx?Item=N82E16819117624\" rel=\"nofollow\"\u003eIntel G4500\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003eCPU Cooler: \u003ca href=\"https://www.newegg.com/Product/Product.aspx?Item=N82E16835220067\" rel=\"nofollow\"\u003eSILVERSTONE NT07-115X\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003eRam: \u003ca href=\"https://www.newegg.com/Product/Product.aspx?Item=N82E16820232146\" rel=\"nofollow\"\u003eG.SKILL Ripjaws 8GB\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003eStorage: \u003ca href=\"https://www.newegg.com/Product/Product.aspx?Item=N82E16820147467\" rel=\"nofollow\"\u003eSamsung 950 Pro M.2\u003c/a\u003e\u003c/li\u003e\n\u003c/ul\u003e\n\u003ch4\u003eOther Components\u003c/h4\u003e\n\u003cul\u003e\n\u003cli\u003eLCD: \u003ca href=\"https://www.ebay.com/itm/7-Inch-HDMI-Capacitive-IPS-Display-LCD-for-Raspberry-Pi-1024-600-/262941998848?roken=cUgayN\u0026amp;soutkn=unc8RL\" rel=\"nofollow\"\u003e7\u0026#34; 1024x600 capacitive touch LCD\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003eUSB Controller: \u003ca href=\"https://www.adafruit.com/product/2708\" rel=\"nofollow\"\u003ePimoroni Picade Controller PCB\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e2x Speakers: \u003ca href=\"https://www.adafruit.com/product/3351\" rel=\"nofollow\"\u003e3W enclosed speaker from Adafruit\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003ePush Buttons: \u003ca href=\"http://a.co/cee6jZP\" rel=\"nofollow\"\u003ePack of 10 black pushbuttons\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003ePotentiometer: \u003ca href=\"http://a.co/blt4qxJ\" rel=\"nofollow\"\u003ePack of 5 10k ohm linear potentiometers\u003c/a\u003e\u003c/li\u003e\n\u003c/ul\u003e\n\u003ch4\u003eThe Design Process\u003c/h4\u003e\n\u003cp\u003eThe process of designing and printing was an iterative one. I initially designed and iterated the steering and throttle components until I was happy with how they worked. The USB controller interface is managed by a \u003ca href=\"https://shop.pimoroni.com/products/picade-controller-board\" rel=\"nofollow\"\u003ePimoroni Picade PCB\u003c/a\u003e (it\u0026#39;s basically an arduino with an onboard amplifier for speakers). The steering and throttle are analog inputs using potentiometers. The steering wheel and throttle both self center (kindof) using rubber bands integrated into my design.\u003c/p\u003e\n\u003cimg src=\"/content/images/2017/11/IMG_2022.jpg\" alt=\"\"\u003e\n\u003cimg src=\"/content/images/2017/11/IMG_2047.jpg\" alt=\"\"\u003e\n\u003cimg src=\"/content/images/2017/11/IMG_2096.jpg\" alt=\"\"\u003e\n\u003cimg src=\"/content/images/2017/11/IMG_2105.jpg\" alt=\"\"\u003e\n\u003cimg src=\"/content/images/2017/11/IMG_2106.jpg\" alt=\"\"\u003e\n\u003cp\u003eI then went about planning the smallest footprint possible for the Car-cade... Ensuring that I was able to 3D print everything using my Anet A8.\u003c/p\u003e\n\u003cp align=\"center\"\u003e\n\u003cimg src=\"/content/images/2017/11/IMG_2114.jpg\" alt=\"\"\u003e\n\u003cimg src=\"/content/images/2017/11/IMG_2115.jpg\" alt=\"\"\u003e\n\u003c/p\u003e\n\u003cp\u003eAs I worked through designing each part and printing it, I got a better picture of how everything would come together. It didn\u0026#39;t take much effort once the ball was in motion.\u003c/p\u003e\n\u003cimg src=\"/content/images/2017/11/IMG_2182.jpg\" alt=\"\"\u003e\n\u003cimg src=\"/content/images/2017/11/IMG_2262.jpg\" alt=\"\"\u003e\n\u003ch4\u003eSocial Media Interest\u003c/h4\u003e\n\u003cp\u003eI recorded a video of my friend Eric playing on the Car-cade and put it up on Twitter showing off the progress. A few large social media publishers contacted me and asked if they could share the video. It got quite a lot of views on their networks!\u003c/p\u003e\n\u003ciframe width=\"560\" height=\"315\" src=\"https://www.youtube.com/embed/Ss-si82NqcI\" frameborder=\"0\" allowfullscreen=\"\"\u003e\u003c/iframe\u003e\n\u003ch4\u003eDesigning Around the Parts\u003c/h4\u003e\n\u003cp\u003eEverything was designed around being as small as possible. As you can see, minimal clearance was given around the motherboard. I had a balancing act between the maximum print area on my 3D printer and how much room I needed for cables plugging in to the motherboard.\u003c/p\u003e\n\u003cimg src=\"/content/images/2017/11/IMG_2342.jpg\" alt=\"\"\u003e\n\u003cimg src=\"/content/images/2017/11/IMG_2343.jpg\" alt=\"\"\u003e\n\u003cimg src=\"/content/images/2017/11/IMG_2344.jpg\" alt=\"\"\u003e\n\u003cp\u003eOnce I had all the components finished and the first prototype assembled I went on to experiment with finishing methods.\u003c/p\u003e\n\u003cimg src=\"/content/images/2017/11/IMG_2359.jpg\" alt=\"\"\u003e\n\u003cimg src=\"/content/images/2017/11/IMG_2360.jpg\" alt=\"\"\u003e\n\u003ch4\u003ePost-Processing\u003c/h4\u003e\n\u003cp\u003eInitially I thought that I should sand, primer, paint, then clear coat. I managed to pick up a can of World Rally Blue paint. It looks amazing... But after attempting the process I realized it was too much effort to go to for a project of this size.\u003c/p\u003e\n\u003cimg src=\"/content/images/2017/11/IMG_2467.jpg\" alt=\"\"\u003e\n\u003cimg src=\"/content/images/2017/11/IMG_2474.jpg\" alt=\"\"\u003e\n\u003cimg src=\"/content/images/2017/11/IMG_2526.jpg\" alt=\"\"\u003e\n\u003cimg src=\"/content/images/2017/11/IMG_2523.jpg\" alt=\"\"\u003e\n\u003ch4\u003eProject Recognition\u003c/h4\u003e\n\u003cp\u003eIt was at this time that I received a package from Codemasters!!! I got sent SWAG!!\u003c/p\u003e\n\u003cimg src=\"/content/images/2017/11/IMG_2531.jpg\" alt=\"\"\u003e\n\u003cimg src=\"/content/images/2017/11/IMG_2533.jpg\" alt=\"\"\u003e\n\u003cimg src=\"/content/images/2017/11/IMG_2534.jpg\" alt=\"\"\u003e\n\u003cimg src=\"/content/images/2017/11/IMG_2535.jpg\" alt=\"\"\u003e\n\u003cp\u003eMany thanks to the Dirt team at Codemasters. It\u0026#39;s awesome to see them support the community the way they do!!\u003c/p\u003e\n\u003ch4\u003ePost-Processing, Part 2\u003c/h4\u003e\n\u003cp\u003eAfter a lot of debating about the pros and cons of extensive post processing to finish 3d prints, I decided to switch to printing the parts using \u003cstrong\u003edifferent colored filament\u003c/strong\u003e. This process took a \u003cstrong\u003eLONG\u003c/strong\u003e time. I experimented with 4 different rolls of blue filament alone. I also spent the time to break up the design so that I could print the rear panel in different pieces and glue them together. I ended up going with \u003ca href=\"https://colorfabb.com/ultra-marine-blue\" rel=\"nofollow\"\u003eColorFabb Ultra Marine Blue PLA\u003c/a\u003e for the bulk of the enclosure. The dashboard is printed in \u003ca href=\"https://www.proto-pasta.com/products/high-performance-htpla-matte-fiber\" rel=\"nofollow\"\u003eProtoPasta Matte Fiber PLA\u003c/a\u003e, the base, rear panel insert, and all the internal mounts are printed in Hatchbox Black PLA, and the headlights are printed in Hatchbox Glow in the Dark PLA.\u003c/p\u003e\n\u003cimg src=\"/content/images/2017/11/IMG_2586.jpg\" alt=\"\"\u003e\n\u003cimg src=\"/content/images/2017/11/IMG_2587.jpg\" alt=\"\"\u003e\n\u003cimg src=\"/content/images/2017/11/IMG_2836.jpg\" alt=\"\"\u003e\n\u003cp\u003eThe steering wheel and throttle are printed using \u003ca href=\"https://www.proto-pasta.com/collections/exotic-composite-pla/products/stainless-steel-pla\" rel=\"nofollow\"\u003eProtoPasta Polishable Stainless Steel PLA\u003c/a\u003e, the steering wheel rim has been painted with PlastiDip Rubber Paint, and the small stripe is Testors orange.\u003c/p\u003e\n\u003cimg src=\"/content/images/2017/11/IMG_3057.jpg\" alt=\"\"\u003e\n\u003cimg src=\"/content/images/2017/11/IMG_3078.jpg\" alt=\"\"\u003e\n\u003cimg src=\"/content/images/2017/11/IMG_3092.jpg\" alt=\"\"\u003e\n\u003cimg src=\"/content/images/2017/11/IMG_3096.jpg\" alt=\"\"\u003e\n\u003ch4\u003eFinal Assembly\u003c/h4\u003e\n\u003cp\u003eWith all the parts finally printed, I went about assembling the final product!\u003c/p\u003e\n\u003cimg src=\"/content/images/2017/11/IMG_3129.jpg\" alt=\"\"\u003e\n\u003cimg src=\"/content/images/2017/11/IMG_3131.jpg\" alt=\"\"\u003e\n\u003cimg src=\"/content/images/2017/11/IMG_3132.jpg\" alt=\"\"\u003e\n\u003cimg src=\"/content/images/2017/11/IMG_3133.jpg\" alt=\"\"\u003e\n\u003cimg src=\"/content/images/2017/11/IMG_3144.jpg\" alt=\"\"\u003e\n\u003cimg src=\"/content/images/2017/11/IMG_3145.jpg\" alt=\"\"\u003e\n\u003ch4\u003eFinal Touches\u003c/h4\u003e\n\u003cp\u003eAfter assembly, I used my Cricut to cut some vinyl decals, giving us the finished Dirt Rally Car-cade!\u003c/p\u003e\n\u003cimg src=\"/content/images/2017/11/IMG_3182-1.jpg\" alt=\"\"\u003e\n\u003cimg src=\"/content/images/2017/11/IMG_3183.jpg\" alt=\"\"\u003e\n\u003cimg src=\"/content/images/2017/11/IMG_3184.jpg\" alt=\"\"\u003e\n\u003cimg src=\"/content/images/2017/11/IMG_3185.jpg\" alt=\"\"\u003e\n\u003ciframe width=\"560\" height=\"315\" src=\"https://www.youtube.com/embed/RuAd2cMFF6Y\" frameborder=\"0\" allowfullscreen=\"\"\u003e\u003c/iframe\u003e\n\u003ch3\u003e🍌Banana For Scale 🤣\u003c/h3\u003e\n\u003cimg src=\"/content/images/2017/11/IMG_3187.jpg\" alt=\"\"\u003e\n\u003cimg src=\"/content/images/2017/11/IMG_3188.jpg\" alt=\"\"\u003e\n\u003ch4\u003eGameplay Videos\u003c/h4\u003e\n\u003ciframe width=\"560\" height=\"315\" src=\"https://www.youtube.com/embed/ieWfV6zoHNw\" frameborder=\"0\" allowfullscreen=\"\"\u003e\u003c/iframe\u003e\n\u003chr\u003e\n\u003ciframe width=\"560\" height=\"315\" src=\"https://www.youtube.com/embed/bi_dIsvflY4\" frameborder=\"0\" allowfullscreen=\"\"\u003e\u003c/iframe\u003e\n\u003chr\u003e\n\u003ciframe width=\"560\" height=\"315\" src=\"https://www.youtube.com/embed/8HmKj4H8PdA\" frameborder=\"0\" allow=\"encrypted-media\" allowfullscreen=\"\"\u003e\u003c/iframe\u003e\n\u003ch4\u003eMore About the Car-cade\u003c/h4\u003e\n\u003cp\u003eI have a few more videos of the Car-cade prototype on YouTube: \u003ca href=\"https://www.youtube.com/playlist?list=PLGYb5mIm0WYwEnWkQ1j9M1dFWMHfyMOBq\" rel=\"nofollow\"\u003ehttps://www.youtube.com/playlist?list=PLGYb5mIm0WYwEnWkQ1j9M1dFWMHfyMOBq\u003c/a\u003e\u003c/p\u003e\n\u003ch4\u003eBuild Your OWN Car-cade!\u003c/h4\u003e\n\u003cp\u003eI have published the 3d objects, and will \u003cstrong\u003eSOON\u003c/strong\u003e be writing build instructions over on github: \u003ca href=\"https://github.com/dchote/carcade\" rel=\"nofollow\"\u003ehttps://github.com/dchote/carcade\u003c/a\u003e\u003c/p\u003e\n","excerpt":"","metaTitle":"","metaDescription":"","status":"published","featured":true,"publishedAt":"2017-11-14T23:38:05Z","authorId":"190160de54f2192bd5b8734ec8808086","authorName":"Daniel Chote","authorSlug":"daniel","heroMediaId":"191f45e4117fe940fb1789d761ca0c73","projectId":"","tags":[{"id":"ecaaace3f367d1a9865ae0933d53d715","name":"Sim Racing","slug":"sim-racing"},{"id":"bda7da089cef0417916d7e03950af340","name":"Dirt Rally","slug":"dirt-rally"},{"id":"da38acfa5fecf65300448f0e5e3df9f2","name":"Car-Cade","slug":"car-cade"}],"createdAt":"2026-10-18T13:16:27Z","updatedAt":"2026-10-18T13:16:27Z"},{"id":"57e1bf22f0c5eda3c3ebec8cab204949","siteId":"projectable","slug":"gaming-rig-dirt-rally-its-pretty-damn","title":"Dirt Rally... It's pretty damn immersive!","markdown":"#####Gaming Rig Update\n\n\u003ciframe width=\"500\" height=\"281\" id=\"youtube_iframe\" src=\"https://www.youtube.com/embed/hWPPx4FxQqk?feature=oembed\u0026amp;enablejsapi=1\u0026amp;origin=http://safe.txmblr.com\u0026amp;wmode=opaque\" frameborder=\"0\" allowfullscreen\u003e\u003c/iframe\u003e","html":"\u003ch5\u003eGaming Rig Update\u003c/h5\u003e\n\u003ciframe width=\"500\" height=\"281\" id=\"youtube_iframe\" src=\"https://www.youtube.com/embed/hWPPx4FxQqk?feature=oembed\u0026amp;enablejsapi=1\u0026amp;origin=http://safe.txmblr.com\u0026amp;wmode=opaque\" frameborder=\"0\" allowfullscreen=\"\"\u003e\u003c/iframe\u003e","excerpt":"","metaTitle":"","metaDescription":"","status":"published","featured":false,"publishedAt":"2016-02-11T03:32:14Z","authorId":"190160de54f2192bd5b8734ec8808086","authorName":"Daniel Chote","authorSlug":"daniel","heroMediaId":"","projectId":"","tags":[{"id":"ab4bc19e35909615ae7bc6a344a2b50a","name":"Motion Simulator","slug":"motion-simulator"},{"id":"bda7da089cef0417916d7e03950af340","name":"Dirt Rally","slug":"dirt-rally"},{"id":"9c4230a56ffd914aade79798824d9d23","name":"SimXperience","slug":"simxperience"},{"id":"ecaaace3f367d1a9865ae0933d53d715","name":"Sim Racing","slug":"sim-racing"}],"createdAt":"2026-10-18T13:16:27Z","updatedAt":"2026-10-18T13:16:27Z"},{"id":"017a8ef3790467346050adba45c1f1bf","siteId":"projectable","slug":"gaming-rig-dirt-rally-fov-tweaks-pt-3","title":"Gaming Rig - Dirt Rally FOV tweaks pt. 3!","markdown":"\u003cp\u003e\u003cbr/\u003eSince the full release (non Early Access) of Dirt Rally, I have been playing with slightly “off” POV, today I spent the time to go in and adjust the eyefinity_cameras_adjustments.xml file to finally get things right. You can read the original post here: \u003ca href=\"http://tmblr.co/ZI30Hu1rcN8_C\"\u003ehttp://tmblr.co/ZI30Hu1rcN8_C\u003c/a\u003e\u003c/p\u003e\u003cp\u003eMy new settings are as follows:\u003c/p\u003e\u003cblockquote\u003e\u003cp\u003e \u0026lt;CameraAdjustment class=\u0026ldquo;Head\u0026rdquo;\u0026gt;\u003cbr/\u003e   \u0026lt;Fov angle=\u0026ldquo;180\u0026rdquo; /\u0026gt;\u003cbr/\u003e   \u0026lt;Tilt percent=\u0026ldquo;-60.0\u0026rdquo; /\u0026gt;\u003cbr/\u003e   \u0026lt;Position x=\u0026ldquo;0.0\u0026rdquo; y=\u0026ldquo;2.0\u0026rdquo; z=\u0026ldquo;45.0\u0026rdquo; /\u0026gt;\u003cbr/\u003e  \u0026lt;/CameraAdjustment\u0026gt;\u003c/p\u003e\u003c/blockquote\u003e\u003cp\u003eThe game preference FOV is set at 0, and the seat position reset. This seems to work across all cars, with only needing slight adjustment of seat pitch for some cars.\u003c/p\u003e","html":"\u003cp\u003e\u003cbr/\u003eSince the full release (non Early Access) of Dirt Rally, I have been playing with slightly “off” POV, today I spent the time to go in and adjust the eyefinity_cameras_adjustments.xml file to finally get things right. You can read the original post here: \u003ca href=\"http://tmblr.co/ZI30Hu1rcN8_C\" rel=\"nofollow\"\u003ehttp://tmblr.co/ZI30Hu1rcN8_C\u003c/a\u003e\u003c/p\u003e\u003cp\u003eMy new settings are as follows:\u003c/p\u003e\u003cblockquote\u003e\u003cp\u003e \u0026lt;CameraAdjustment class=“Head”\u0026gt;\u003cbr/\u003e   \u0026lt;Fov angle=“180” /\u0026gt;\u003cbr/\u003e   \u0026lt;Tilt percent=“-60.0” /\u0026gt;\u003cbr/\u003e   \u0026lt;Position x=“0.0” y=“2.0” z=“45.0” /\u0026gt;\u003cbr/\u003e  \u0026lt;/CameraAdjustment\u0026gt;\u003c/p\u003e\u003c/blockquote\u003e\u003cp\u003eThe game preference FOV is set at 0, and the seat position reset. This seems to work across all cars, with only needing slight adjustment of seat pitch for some cars.\u003c/p\u003e","excerpt":"","metaTitle":"","metaDescription":"","status":"published","featured":false,"publishedAt":"2016-01-02T18:57:39Z","authorId":"190160de54f2192bd5b8734ec8808086","authorName":"Daniel Chote","authorSlug":"daniel","heroMediaId":"","projectId":"","tags":[{"id":"ecaaace3f367d1a9865ae0933d53d715","name":"Sim Racing","slug":"sim-racing"},{"id":"bda7da089cef0417916d7e03950af340","name":"Dirt Rally","slug":"dirt-rally"}],"createdAt":"2026-10-18T13:16:27Z","updatedAt":"2026-10-18T13:16:27Z"},{"id":"ca2ff224ae1ce30738cbe5c562b690ee","siteId":"projectable","slug":"gaming-rig-dirt-rally-fov-tweaks-pt-2-it-has","title":"Gaming Rig - Dirt Rally FOV tweaks pt. 2","markdown":"\u003cp\u003e\u003cp\u003e\u003cb\u003eGaming Rig\u003c/b\u003e - Dirt Rally FOV tweaks pt. 2!\u003c/p\u003e\u003cp\u003eIt has been a while since I last fired up my rig, and there were some tweaks in 0.71 that extended the cockpit FOV setting. Unfortunately, the FOV alone does not a perfect match make, so I once again had to go back to editing the eyefinity_cameras_adjustments.xml file.  You can read my last post here: \u003ca href=\"http://tmblr.co/ZI30Hu1rcN8_C\"\u003ehttp://tmblr.co/ZI30Hu1rcN8_C\u003c/a\u003e\u003c/p\u003e\u003cp\u003eMy new settings are as follows:\u003c/p\u003e\u003cblockquote\u003e\u003cp\u003e  \u0026lt;CameraAdjustment class=\u0026ldquo;Head\u0026rdquo;\u0026gt;\u003cbr/\u003e   \u0026lt;Fov angle=\u0026ldquo;185\u0026rdquo; /\u0026gt;\u003cbr/\u003e   \u0026lt;Tilt percent=\u0026ldquo;0\u0026rdquo; /\u0026gt;\u003cbr/\u003e   \u0026lt;Position x=\u0026ldquo;0.0\u0026rdquo; y=\u0026ldquo;1.0\u0026rdquo; z=\u0026ldquo;10.0\u0026rdquo; /\u0026gt;\u003cbr/\u003e  \u0026lt;/CameraAdjustment\u0026gt;\u003c/p\u003e\u003c/blockquote\u003e\u003cp\u003eIts not perfect, but pretty darn close. The main thing is that its playable, Dirt Rally is hard, using the interior view without a correct FOV is even harder!  The game preference FOV is set at 0, which required me to push the “Fov angle” in the xml file up quite a bit higher to achieve a similar angle as I had before.\u003c/p\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cimg src=\"http://66.media.tumblr.com/144c0206fc810dd0c509096fff7947b4/tumblr_nup1i4ehDl1rgpsuzo4_1280.jpg\"\u003e\u003cp\u003e\u003c/p\u003e\u003cimg src=\"http://67.media.tumblr.com/65f8e0dc0e06e55df31f131a723020c0/tumblr_nup1i4ehDl1rgpsuzo2_1280.jpg\"\u003e\u003cp\u003e\u003c/p\u003e\u003cimg src=\"http://66.media.tumblr.com/0a4bf01a33034f7ce81a29afce13eecd/tumblr_nup1i4ehDl1rgpsuzo1_1280.jpg\"\u003e","html":"\u003cp\u003e\u003cp\u003e\u003cb\u003eGaming Rig\u003c/b\u003e - Dirt Rally FOV tweaks pt. 2!\u003c/p\u003e\u003cp\u003eIt has been a while since I last fired up my rig, and there were some tweaks in 0.71 that extended the cockpit FOV setting. Unfortunately, the FOV alone does not a perfect match make, so I once again had to go back to editing the eyefinity_cameras_adjustments.xml file.  You can read my last post here: \u003ca href=\"http://tmblr.co/ZI30Hu1rcN8_C\" rel=\"nofollow\"\u003ehttp://tmblr.co/ZI30Hu1rcN8_C\u003c/a\u003e\u003c/p\u003e\u003cp\u003eMy new settings are as follows:\u003c/p\u003e\u003cblockquote\u003e\u003cp\u003e  \u0026lt;CameraAdjustment class=“Head”\u0026gt;\u003cbr/\u003e   \u0026lt;Fov angle=“185” /\u0026gt;\u003cbr/\u003e   \u0026lt;Tilt percent=“0” /\u0026gt;\u003cbr/\u003e   \u0026lt;Position x=“0.0” y=“1.0” z=“10.0” /\u0026gt;\u003cbr/\u003e  \u0026lt;/CameraAdjustment\u0026gt;\u003c/p\u003e\u003c/blockquote\u003e\u003cp\u003eIts not perfect, but pretty darn close. The main thing is that its playable, Dirt Rally is hard, using the interior view without a correct FOV is even harder!  The game preference FOV is set at 0, which required me to push the “Fov angle” in the xml file up quite a bit higher to achieve a similar angle as I had before.\u003c/p\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cimg src=\"http://66.media.tumblr.com/144c0206fc810dd0c509096fff7947b4/tumblr_nup1i4ehDl1rgpsuzo4_1280.jpg\"\u003e\u003cp\u003e\u003c/p\u003e\u003cimg src=\"http://67.media.tumblr.com/65f8e0dc0e06e55df31f131a723020c0/tumblr_nup1i4ehDl1rgpsuzo2_1280.jpg\"\u003e\u003cp\u003e\u003c/p\u003e\u003cimg src=\"http://66.media.tumblr.com/0a4bf01a33034f7ce81a29afce13eecd/tumblr_nup1i4ehDl1rgpsuzo1_1280.jpg\"\u003e","excerpt":"","metaTitle":"","metaDescription":"","status":"published","featured":false,"publishedAt":"2015-09-15T01:01:16Z","authorId":"190160de54f2192bd5b8734ec8808086","authorName":"Daniel Chote","authorSlug":"daniel","heroMediaId":"","projectId":"","tags":[{"id":"ecaaace3f367d1a9865ae0933d53d715","name":"Sim Racing","slug":"sim-racing"},{"id":"bda7da089cef0417916d7e03950af340","name":"Dirt Rally","slug":"dirt-rally"},{"id":"6b6b6e0c23fb92bd19230cf9e65ef2bd","name":"Fov","slug":"fov"}],"createdAt":"2026-10-18T13:16:27Z","updatedAt":"2026-10-18T13:16:27Z"},{"id":"a206483cb41edb1124bfd15aeb11fc6b","siteId":"projectable","slug":"gaming-rig-dirt-rally-fov-tweaks-after-dialing","title":"Gaming Rig - Dirt Rally FOV tweaks","markdown":"\u003cp\u003e\u003cp\u003e\u003cb\u003eGaming Rig\u003c/b\u003e - Dirt Rally FOV tweaks After dialing in FOV and seat position within Assetto Corsa and Project Cars (which have in game mechanisms to do so), I decided to attempt to dial in Dirt Rally.  \u003c/p\u003e\u003cp\u003eEasier said than done\u0026hellip;\u003c/p\u003e\u003cp\u003eFirstly, there has been one addition in the game preferences to “kinda” adjust FOV, and for simple setups, this makes complete sense, for mine, not so much, and now that value is set to 0 for me.\u003c/p\u003e\u003cp\u003eThanks to a \u003ca href=\"https://twitter.com/simracingjason/status/629696051407101952\"\u003etweet\u003c/a\u003e from \u003ca href=\"http://www.pitlanes.com\"\u003eJason Palmer\u003c/a\u003e, I was introduced to \u003ca href=\"http://www.projectimmersion.com/index.php\"\u003eMrPix’s\u003c/a\u003e FOV guides. Unfortunately, his FOV calculator doesn’t support my screen size (134″) or seating position (between 60-70″ depending on motion).  So, I was left with some basic knowledge to guide me in my attempts of testing random values in the config file.\u003c/p\u003e\u003cp\u003eFirst thing to note, to allow you to adjust the config file (cars/generics/eyefinity_cameras_adjustments.xml) with FOV/position settings, you must enable eyefinity, which REQUIRES setting an eyefinity force definition in your hardware_settings_config.xml file.  Now the big problem I have with this is that it pretty much breaks menus and HUD when you’re running a single screen, as everything gets squished in the middle 3rd of the view, and in my case, the selection labels, continue, etc, falls right behind my steering wheel (out of my line of sight).  The other thing I really dislike, is that eyefinity_cameras_adjustments.xml lives within the game deployment structure, meaning that Steam owns it\u0026hellip; It could be overwritten by a game update, or by validating game integrity. \u003c/p\u003e\u003cp\u003eQuirks aside, having FOV dialed in correctly does make a huge difference to gameplay, here are the settings that worked for me (note: my rig is not like most others, im not going for SuperFOV, and the screen size is very large).\u003c/p\u003e\u003cp\u003e\u003cb\u003e\u003cbr/\u003e\u003c/b\u003e\u003c/p\u003e\u003cp\u003e\u003cb\u003eUPDATE: After trying a few other cars I made some more tweaks to position and FOV angle. \u003c/b\u003e\u003c/p\u003e\u003cp\u003e\u003cb\u003e\u003cbr/\u003e\u003c/b\u003e\u003c/p\u003e\u003ch2\u003ehardware_settings_config.xml\u003c/h2\u003e\u003cblockquote\u003e\u003cp\u003e\u0026lt;eyefinity force=\u0026ldquo;3x1\u0026rdquo; osd=\u0026ldquo;\u0026rdquo; /\u0026gt;\u003c/p\u003e\u003c/blockquote\u003e\u003cp\u003e\u003cbr/\u003e\u003c/p\u003e\u003ch2\u003eeyefinity_cameras_adjustments.xml\u003c/h2\u003e\u003cblockquote\u003e\u003cp\u003e  \u0026lt;CameraAdjustment class=\u0026ldquo;Head\u0026rdquo;\u0026gt;\u003cbr/\u003e   \u0026lt;Fov angle=\u0026ldquo;135\u0026rdquo; /\u0026gt;\u003cbr/\u003e   \u0026lt;Tilt percent=\u0026ldquo;0\u0026rdquo; /\u0026gt;\u003cbr/\u003e   \u0026lt;Position x=\u0026ldquo;0.0\u0026rdquo; y=\u0026ldquo;2.0\u0026rdquo; z=\u0026ldquo;-40.0\u0026rdquo; /\u0026gt;\u003cbr/\u003e  \u0026lt;/CameraAdjustment\u0026gt;\u003c/p\u003e\u003c/blockquote\u003e\u003cp\u003e\u003cbr/\u003e\u003c/p\u003e\u003cp\u003eHope this helps someone else along the line \u003c/p\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cimg src=\"http://67.media.tumblr.com/22433750df5802b84400ad31e5d53d97/tumblr_nstvxivz221rgpsuzo1_r1_1280.jpg\"\u003e\u003cp\u003e\u003c/p\u003e\u003cimg src=\"http://66.media.tumblr.com/bc8c024a3b18e70e43206439de64e028/tumblr_nstvxivz221rgpsuzo2_r1_1280.jpg\"\u003e\u003cp\u003e\u003c/p\u003e\u003cimg src=\"http://66.media.tumblr.com/a8d2e4d3de3a469eb11f5761a48d7c84/tumblr_nstvxivz221rgpsuzo3_r1_1280.jpg\"\u003e\u003cp\u003e\u003c/p\u003e\u003cimg src=\"http://67.media.tumblr.com/36e1be35cf67ac3e6e91f46ef047bb22/tumblr_nstvxivz221rgpsuzo4_r1_1280.jpg\"\u003e\u003cp\u003e\u003c/p\u003e\u003cimg src=\"http://67.media.tumblr.com/4461c00ae1c43adc396135538bde6045/tumblr_nstvxivz221rgpsuzo5_r1_1280.jpg\"\u003e\u003cp\u003e\u003c/p\u003e\u003cimg src=\"http://67.media.tumblr.com/7916153003ae3a69ecf8c5918229d073/tumblr_nstvxivz221rgpsuzo8_r1_1280.jpg\"\u003e\u003cp\u003e\u003c/p\u003e\u003cimg src=\"http://67.media.tumblr.com/aac283c4a2c27ef2e8ec10b1ff12a4d3/tumblr_nstvxivz221rgpsuzo7_r1_1280.jpg\"\u003e","html":"\u003cp\u003e\u003cp\u003e\u003cb\u003eGaming Rig\u003c/b\u003e - Dirt Rally FOV tweaks After dialing in FOV and seat position within Assetto Corsa and Project Cars (which have in game mechanisms to do so), I decided to attempt to dial in Dirt Rally.  \u003c/p\u003e\u003cp\u003eEasier said than done…\u003c/p\u003e\u003cp\u003eFirstly, there has been one addition in the game preferences to “kinda” adjust FOV, and for simple setups, this makes complete sense, for mine, not so much, and now that value is set to 0 for me.\u003c/p\u003e\u003cp\u003eThanks to a \u003ca href=\"https://twitter.com/simracingjason/status/629696051407101952\" rel=\"nofollow\"\u003etweet\u003c/a\u003e from \u003ca href=\"http://www.pitlanes.com\" rel=\"nofollow\"\u003eJason Palmer\u003c/a\u003e, I was introduced to \u003ca href=\"http://www.projectimmersion.com/index.php\" rel=\"nofollow\"\u003eMrPix’s\u003c/a\u003e FOV guides. Unfortunately, his FOV calculator doesn’t support my screen size (134″) or seating position (between 60-70″ depending on motion).  So, I was left with some basic knowledge to guide me in my attempts of testing random values in the config file.\u003c/p\u003e\u003cp\u003eFirst thing to note, to allow you to adjust the config file (cars/generics/eyefinity_cameras_adjustments.xml) with FOV/position settings, you must enable eyefinity, which REQUIRES setting an eyefinity force definition in your hardware_settings_config.xml file.  Now the big problem I have with this is that it pretty much breaks menus and HUD when you’re running a single screen, as everything gets squished in the middle 3rd of the view, and in my case, the selection labels, continue, etc, falls right behind my steering wheel (out of my line of sight).  The other thing I really dislike, is that eyefinity_cameras_adjustments.xml lives within the game deployment structure, meaning that Steam owns it… It could be overwritten by a game update, or by validating game integrity. \u003c/p\u003e\u003cp\u003eQuirks aside, having FOV dialed in correctly does make a huge difference to gameplay, here are the settings that worked for me (note: my rig is not like most others, im not going for SuperFOV, and the screen size is very large).\u003c/p\u003e\u003cp\u003e\u003cb\u003e\u003cbr/\u003e\u003c/b\u003e\u003c/p\u003e\u003cp\u003e\u003cb\u003eUPDATE: After trying a few other cars I made some more tweaks to position and FOV angle. \u003c/b\u003e\u003c/p\u003e\u003cp\u003e\u003cb\u003e\u003cbr/\u003e\u003c/b\u003e\u003c/p\u003e\u003ch2\u003ehardware_settings_config.xml\u003c/h2\u003e\u003cblockquote\u003e\u003cp\u003e\u0026lt;eyefinity force=“3x1” osd=“” /\u0026gt;\u003c/p\u003e\u003c/blockquote\u003e\u003cp\u003e\u003cbr/\u003e\u003c/p\u003e\u003ch2\u003eeyefinity_cameras_adjustments.xml\u003c/h2\u003e\u003cblockquote\u003e\u003cp\u003e  \u0026lt;CameraAdjustment class=“Head”\u0026gt;\u003cbr/\u003e   \u0026lt;Fov angle=“135” /\u0026gt;\u003cbr/\u003e   \u0026lt;Tilt percent=“0” /\u0026gt;\u003cbr/\u003e   \u0026lt;Position x=“0.0” y=“2.0” z=“-40.0” /\u0026gt;\u003cbr/\u003e  \u0026lt;/CameraAdjustment\u0026gt;\u003c/p\u003e\u003c/blockquote\u003e\u003cp\u003e\u003cbr/\u003e\u003c/p\u003e\u003cp\u003eHope this helps someone else along the line \u003c/p\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cimg src=\"http://67.media.tumblr.com/22433750df5802b84400ad31e5d53d97/tumblr_nstvxivz221rgpsuzo1_r1_1280.jpg\"\u003e\u003cp\u003e\u003c/p\u003e\u003cimg src=\"http://66.media.tumblr.com/bc8c024a3b18e70e43206439de64e028/tumblr_nstvxivz221rgpsuzo2_r1_1280.jpg\"\u003e\u003cp\u003e\u003c/p\u003e\u003cimg src=\"http://66.media.tumblr.com/a8d2e4d3de3a469eb11f5761a48d7c84/tumblr_nstvxivz221rgpsuzo3_r1_1280.jpg\"\u003e\u003cp\u003e\u003c/p\u003e\u003cimg src=\"http://67.media.tumblr.com/36e1be35cf67ac3e6e91f46ef047bb22/tumblr_nstvxivz221rgpsuzo4_r1_1280.jpg\"\u003e\u003cp\u003e\u003c/p\u003e\u003cimg src=\"http://67.media.tumblr.com/4461c00ae1c43adc396135538bde6045/tumblr_nstvxivz221rgpsuzo5_r1_1280.jpg\"\u003e\u003cp\u003e\u003c/p\u003e\u003cimg src=\"http://67.media.tumblr.com/7916153003ae3a69ecf8c5918229d073/tumblr_nstvxivz221rgpsuzo8_r1_1280.jpg\"\u003e\u003cp\u003e\u003c/p\u003e\u003cimg src=\"http://67.media.tumblr.com/aac283c4a2c27ef2e8ec10b1ff12a4d3/tumblr_nstvxivz221rgpsuzo7_r1_1280.jpg\"\u003e","excerpt":"","metaTitle":"","metaDescription":"","status":"published","featured":false,"publishedAt":"2015-08-09T18:41:42Z","authorId":"190160de54f2192bd5b8734ec8808086","authorName":"Daniel Chote","authorSlug":"daniel","heroMediaId":"","projectId":"","tags":[{"id":"ecaaace3f367d1a9865ae0933d53d715","name":"Sim Racing","slug":"sim-racing"},{"id":"bda7da089cef0417916d7e03950af340","name":"Dirt Rally","slug":"dirt-rally"},{"id":"6b6b6e0c23fb92bd19230cf9e65ef2bd","name":"Fov","slug":"fov"}],"createdAt":"2026-10-18T13:16:27Z","updatedAt":"2026-10-18T13:16:27Z"}],"site":{"id":"projectable","theme":"projectable","title":"Daniel Chote's Project Blog","description":"Software Development, Hardware Hacking, Sim Racing, Multirotors and Robots!","timezone":"America/New_York","postsPerPage":10,"logoMediaId":"21557257b3f2ecc4b3fa875b808097a7","coverMediaId":"25f1417193daeb2af73861aaa0dd17fd","copyright":"© Daniel Chote","twitterUrl":"https://twitter.com/dchote","linkedinUrl":"https://www.linkedin.com/in/dchote","googleTagId":"G-07GJBQVM38","hosts":[{"host":"new.projectable.me","canonical":false},{"host":"projectable.me","canonical":true},{"host":"www.projectable.me","canonical":false}]},"tag":{"name":"Dirt Rally","slug":"dirt-rally"},"tagId":"bda7da089cef0417916d7e03950af340","total":6}