{"authorId":"","cover":"/content/images/2016/08/IMG_7487.jpg","heroes":{},"kind":"tag","logo":"/content/images/2016/08/projectable-me-4.png","nav":[{"id":"62e854d471683dea63488bcbca5c6188","label":"Home","url":"/","sortOrder":0},{"id":"1bc84fb15620acd635df7735a0b8ddd8","label":"Raspberry Pi","url":"/tag/raspberry-pi/","sortOrder":1},{"id":"3207e2fec51d66d2a5b3d8d04feb9dd8","label":"Sim Racing","url":"/tag/sim-racing/","sortOrder":2},{"id":"59115afd52e59a74faa4b386e00ae3fa","label":"About","url":"/about-me/","sortOrder":3}],"page":1,"perPage":10,"posts":[{"id":"ca2ff224ae1ce30738cbe5c562b690ee","siteId":"projectable","slug":"gaming-rig-dirt-rally-fov-tweaks-pt-2-it-has","title":"Gaming Rig - Dirt Rally FOV tweaks pt. 2","markdown":"\u003cp\u003e\u003cp\u003e\u003cb\u003eGaming Rig\u003c/b\u003e - Dirt Rally FOV tweaks pt. 2!\u003c/p\u003e\u003cp\u003eIt has been a while since I last fired up my rig, and there were some tweaks in 0.71 that extended the cockpit FOV setting. Unfortunately, the FOV alone does not a perfect match make, so I once again had to go back to editing the eyefinity_cameras_adjustments.xml file. You can read my last post here: \u003ca href=\"http://tmblr.co/ZI30Hu1rcN8_C\"\u003ehttp://tmblr.co/ZI30Hu1rcN8_C\u003c/a\u003e\u003c/p\u003e\u003cp\u003eMy new settings are as follows:\u003c/p\u003e\u003cblockquote\u003e\u003cp\u003e \u0026lt;CameraAdjustment class=\u0026ldquo;Head\u0026rdquo;\u0026gt;\u003cbr/\u003e \u0026lt;Fov angle=\u0026ldquo;185\u0026rdquo; /\u0026gt;\u003cbr/\u003e \u0026lt;Tilt percent=\u0026ldquo;0\u0026rdquo; /\u0026gt;\u003cbr/\u003e \u0026lt;Position x=\u0026ldquo;0.0\u0026rdquo; y=\u0026ldquo;1.0\u0026rdquo; z=\u0026ldquo;10.0\u0026rdquo; /\u0026gt;\u003cbr/\u003e \u0026lt;/CameraAdjustment\u0026gt;\u003c/p\u003e\u003c/blockquote\u003e\u003cp\u003eIts not perfect, but pretty darn close. The main thing is that its playable, Dirt Rally is hard, using the interior view without a correct FOV is even harder! The game preference FOV is set at 0, which required me to push the “Fov angle” in the xml file up quite a bit higher to achieve a similar angle as I had before.\u003c/p\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cimg src=\"http://66.media.tumblr.com/144c0206fc810dd0c509096fff7947b4/tumblr_nup1i4ehDl1rgpsuzo4_1280.jpg\"\u003e\u003cp\u003e\u003c/p\u003e\u003cimg src=\"http://67.media.tumblr.com/65f8e0dc0e06e55df31f131a723020c0/tumblr_nup1i4ehDl1rgpsuzo2_1280.jpg\"\u003e\u003cp\u003e\u003c/p\u003e\u003cimg src=\"http://66.media.tumblr.com/0a4bf01a33034f7ce81a29afce13eecd/tumblr_nup1i4ehDl1rgpsuzo1_1280.jpg\"\u003e","html":"\u003cp\u003e\u003cp\u003e\u003cb\u003eGaming Rig\u003c/b\u003e - Dirt Rally FOV tweaks pt. 2!\u003c/p\u003e\u003cp\u003eIt has been a while since I last fired up my rig, and there were some tweaks in 0.71 that extended the cockpit FOV setting. Unfortunately, the FOV alone does not a perfect match make, so I once again had to go back to editing the eyefinity_cameras_adjustments.xml file. You can read my last post here: \u003ca href=\"http://tmblr.co/ZI30Hu1rcN8_C\" rel=\"nofollow\"\u003ehttp://tmblr.co/ZI30Hu1rcN8_C\u003c/a\u003e\u003c/p\u003e\u003cp\u003eMy new settings are as follows:\u003c/p\u003e\u003cblockquote\u003e\u003cp\u003e \u0026lt;CameraAdjustment class=“Head”\u0026gt;\u003cbr/\u003e \u0026lt;Fov angle=“185” /\u0026gt;\u003cbr/\u003e \u0026lt;Tilt percent=“0” /\u0026gt;\u003cbr/\u003e \u0026lt;Position x=“0.0” y=“1.0” z=“10.0” /\u0026gt;\u003cbr/\u003e \u0026lt;/CameraAdjustment\u0026gt;\u003c/p\u003e\u003c/blockquote\u003e\u003cp\u003eIts not perfect, but pretty darn close. The main thing is that its playable, Dirt Rally is hard, using the interior view without a correct FOV is even harder! The game preference FOV is set at 0, which required me to push the “Fov angle” in the xml file up quite a bit higher to achieve a similar angle as I had before.\u003c/p\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cimg src=\"http://66.media.tumblr.com/144c0206fc810dd0c509096fff7947b4/tumblr_nup1i4ehDl1rgpsuzo4_1280.jpg\"\u003e\u003cp\u003e\u003c/p\u003e\u003cimg src=\"http://67.media.tumblr.com/65f8e0dc0e06e55df31f131a723020c0/tumblr_nup1i4ehDl1rgpsuzo2_1280.jpg\"\u003e\u003cp\u003e\u003c/p\u003e\u003cimg src=\"http://66.media.tumblr.com/0a4bf01a33034f7ce81a29afce13eecd/tumblr_nup1i4ehDl1rgpsuzo1_1280.jpg\"\u003e","excerpt":"","metaTitle":"","metaDescription":"","status":"published","featured":false,"publishedAt":"2015-09-15T01:01:16Z","authorId":"190160de54f2192bd5b8734ec8808086","authorName":"Daniel Chote","authorSlug":"daniel","heroMediaId":"","projectId":"","tags":[{"id":"ecaaace3f367d1a9865ae0933d53d715","name":"Sim Racing","slug":"sim-racing"},{"id":"bda7da089cef0417916d7e03950af340","name":"Dirt Rally","slug":"dirt-rally"},{"id":"6b6b6e0c23fb92bd19230cf9e65ef2bd","name":"Fov","slug":"fov"}],"createdAt":"2026-10-18T13:16:27Z","updatedAt":"2026-10-18T13:16:27Z"},{"id":"a206483cb41edb1124bfd15aeb11fc6b","siteId":"projectable","slug":"gaming-rig-dirt-rally-fov-tweaks-after-dialing","title":"Gaming Rig - Dirt Rally FOV tweaks","markdown":"\u003cp\u003e\u003cp\u003e\u003cb\u003eGaming Rig\u003c/b\u003e - Dirt Rally FOV tweaks After dialing in FOV and seat position within Assetto Corsa and Project Cars (which have in game mechanisms to do so), I decided to attempt to dial in Dirt Rally. \u003c/p\u003e\u003cp\u003eEasier said than done\u0026hellip;\u003c/p\u003e\u003cp\u003eFirstly, there has been one addition in the game preferences to “kinda” adjust FOV, and for simple setups, this makes complete sense, for mine, not so much, and now that value is set to 0 for me.\u003c/p\u003e\u003cp\u003eThanks to a \u003ca href=\"https://twitter.com/simracingjason/status/629696051407101952\"\u003etweet\u003c/a\u003e from \u003ca href=\"http://www.pitlanes.com\"\u003eJason Palmer\u003c/a\u003e, I was introduced to \u003ca href=\"http://www.projectimmersion.com/index.php\"\u003eMrPix’s\u003c/a\u003e FOV guides. Unfortunately, his FOV calculator doesn’t support my screen size (134″) or seating position (between 60-70″ depending on motion). So, I was left with some basic knowledge to guide me in my attempts of testing random values in the config file.\u003c/p\u003e\u003cp\u003eFirst thing to note, to allow you to adjust the config file (cars/generics/eyefinity_cameras_adjustments.xml) with FOV/position settings, you must enable eyefinity, which REQUIRES setting an eyefinity force definition in your hardware_settings_config.xml file. Now the big problem I have with this is that it pretty much breaks menus and HUD when you’re running a single screen, as everything gets squished in the middle 3rd of the view, and in my case, the selection labels, continue, etc, falls right behind my steering wheel (out of my line of sight). The other thing I really dislike, is that eyefinity_cameras_adjustments.xml lives within the game deployment structure, meaning that Steam owns it\u0026hellip; It could be overwritten by a game update, or by validating game integrity. \u003c/p\u003e\u003cp\u003eQuirks aside, having FOV dialed in correctly does make a huge difference to gameplay, here are the settings that worked for me (note: my rig is not like most others, im not going for SuperFOV, and the screen size is very large).\u003c/p\u003e\u003cp\u003e\u003cb\u003e\u003cbr/\u003e\u003c/b\u003e\u003c/p\u003e\u003cp\u003e\u003cb\u003eUPDATE: After trying a few other cars I made some more tweaks to position and FOV angle. \u003c/b\u003e\u003c/p\u003e\u003cp\u003e\u003cb\u003e\u003cbr/\u003e\u003c/b\u003e\u003c/p\u003e\u003ch2\u003ehardware_settings_config.xml\u003c/h2\u003e\u003cblockquote\u003e\u003cp\u003e\u0026lt;eyefinity force=\u0026ldquo;3x1\u0026rdquo; osd=\u0026ldquo;\u0026rdquo; /\u0026gt;\u003c/p\u003e\u003c/blockquote\u003e\u003cp\u003e\u003cbr/\u003e\u003c/p\u003e\u003ch2\u003eeyefinity_cameras_adjustments.xml\u003c/h2\u003e\u003cblockquote\u003e\u003cp\u003e \u0026lt;CameraAdjustment class=\u0026ldquo;Head\u0026rdquo;\u0026gt;\u003cbr/\u003e \u0026lt;Fov angle=\u0026ldquo;135\u0026rdquo; /\u0026gt;\u003cbr/\u003e \u0026lt;Tilt percent=\u0026ldquo;0\u0026rdquo; /\u0026gt;\u003cbr/\u003e \u0026lt;Position x=\u0026ldquo;0.0\u0026rdquo; y=\u0026ldquo;2.0\u0026rdquo; z=\u0026ldquo;-40.0\u0026rdquo; /\u0026gt;\u003cbr/\u003e \u0026lt;/CameraAdjustment\u0026gt;\u003c/p\u003e\u003c/blockquote\u003e\u003cp\u003e\u003cbr/\u003e\u003c/p\u003e\u003cp\u003eHope this helps someone else along the line \u003c/p\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cimg src=\"http://67.media.tumblr.com/22433750df5802b84400ad31e5d53d97/tumblr_nstvxivz221rgpsuzo1_r1_1280.jpg\"\u003e\u003cp\u003e\u003c/p\u003e\u003cimg src=\"http://66.media.tumblr.com/bc8c024a3b18e70e43206439de64e028/tumblr_nstvxivz221rgpsuzo2_r1_1280.jpg\"\u003e\u003cp\u003e\u003c/p\u003e\u003cimg src=\"http://66.media.tumblr.com/a8d2e4d3de3a469eb11f5761a48d7c84/tumblr_nstvxivz221rgpsuzo3_r1_1280.jpg\"\u003e\u003cp\u003e\u003c/p\u003e\u003cimg src=\"http://67.media.tumblr.com/36e1be35cf67ac3e6e91f46ef047bb22/tumblr_nstvxivz221rgpsuzo4_r1_1280.jpg\"\u003e\u003cp\u003e\u003c/p\u003e\u003cimg src=\"http://67.media.tumblr.com/4461c00ae1c43adc396135538bde6045/tumblr_nstvxivz221rgpsuzo5_r1_1280.jpg\"\u003e\u003cp\u003e\u003c/p\u003e\u003cimg src=\"http://67.media.tumblr.com/7916153003ae3a69ecf8c5918229d073/tumblr_nstvxivz221rgpsuzo8_r1_1280.jpg\"\u003e\u003cp\u003e\u003c/p\u003e\u003cimg src=\"http://67.media.tumblr.com/aac283c4a2c27ef2e8ec10b1ff12a4d3/tumblr_nstvxivz221rgpsuzo7_r1_1280.jpg\"\u003e","html":"\u003cp\u003e\u003cp\u003e\u003cb\u003eGaming Rig\u003c/b\u003e - Dirt Rally FOV tweaks After dialing in FOV and seat position within Assetto Corsa and Project Cars (which have in game mechanisms to do so), I decided to attempt to dial in Dirt Rally. \u003c/p\u003e\u003cp\u003eEasier said than done…\u003c/p\u003e\u003cp\u003eFirstly, there has been one addition in the game preferences to “kinda” adjust FOV, and for simple setups, this makes complete sense, for mine, not so much, and now that value is set to 0 for me.\u003c/p\u003e\u003cp\u003eThanks to a \u003ca href=\"https://twitter.com/simracingjason/status/629696051407101952\" rel=\"nofollow\"\u003etweet\u003c/a\u003e from \u003ca href=\"http://www.pitlanes.com\" rel=\"nofollow\"\u003eJason Palmer\u003c/a\u003e, I was introduced to \u003ca href=\"http://www.projectimmersion.com/index.php\" rel=\"nofollow\"\u003eMrPix’s\u003c/a\u003e FOV guides. Unfortunately, his FOV calculator doesn’t support my screen size (134″) or seating position (between 60-70″ depending on motion). So, I was left with some basic knowledge to guide me in my attempts of testing random values in the config file.\u003c/p\u003e\u003cp\u003eFirst thing to note, to allow you to adjust the config file (cars/generics/eyefinity_cameras_adjustments.xml) with FOV/position settings, you must enable eyefinity, which REQUIRES setting an eyefinity force definition in your hardware_settings_config.xml file. Now the big problem I have with this is that it pretty much breaks menus and HUD when you’re running a single screen, as everything gets squished in the middle 3rd of the view, and in my case, the selection labels, continue, etc, falls right behind my steering wheel (out of my line of sight). The other thing I really dislike, is that eyefinity_cameras_adjustments.xml lives within the game deployment structure, meaning that Steam owns it… It could be overwritten by a game update, or by validating game integrity. \u003c/p\u003e\u003cp\u003eQuirks aside, having FOV dialed in correctly does make a huge difference to gameplay, here are the settings that worked for me (note: my rig is not like most others, im not going for SuperFOV, and the screen size is very large).\u003c/p\u003e\u003cp\u003e\u003cb\u003e\u003cbr/\u003e\u003c/b\u003e\u003c/p\u003e\u003cp\u003e\u003cb\u003eUPDATE: After trying a few other cars I made some more tweaks to position and FOV angle. \u003c/b\u003e\u003c/p\u003e\u003cp\u003e\u003cb\u003e\u003cbr/\u003e\u003c/b\u003e\u003c/p\u003e\u003ch2\u003ehardware_settings_config.xml\u003c/h2\u003e\u003cblockquote\u003e\u003cp\u003e\u0026lt;eyefinity force=“3x1” osd=“” /\u0026gt;\u003c/p\u003e\u003c/blockquote\u003e\u003cp\u003e\u003cbr/\u003e\u003c/p\u003e\u003ch2\u003eeyefinity_cameras_adjustments.xml\u003c/h2\u003e\u003cblockquote\u003e\u003cp\u003e \u0026lt;CameraAdjustment class=“Head”\u0026gt;\u003cbr/\u003e \u0026lt;Fov angle=“135” /\u0026gt;\u003cbr/\u003e \u0026lt;Tilt percent=“0” /\u0026gt;\u003cbr/\u003e \u0026lt;Position x=“0.0” y=“2.0” z=“-40.0” /\u0026gt;\u003cbr/\u003e \u0026lt;/CameraAdjustment\u0026gt;\u003c/p\u003e\u003c/blockquote\u003e\u003cp\u003e\u003cbr/\u003e\u003c/p\u003e\u003cp\u003eHope this helps someone else along the line \u003c/p\u003e\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cimg src=\"http://67.media.tumblr.com/22433750df5802b84400ad31e5d53d97/tumblr_nstvxivz221rgpsuzo1_r1_1280.jpg\"\u003e\u003cp\u003e\u003c/p\u003e\u003cimg src=\"http://66.media.tumblr.com/bc8c024a3b18e70e43206439de64e028/tumblr_nstvxivz221rgpsuzo2_r1_1280.jpg\"\u003e\u003cp\u003e\u003c/p\u003e\u003cimg src=\"http://66.media.tumblr.com/a8d2e4d3de3a469eb11f5761a48d7c84/tumblr_nstvxivz221rgpsuzo3_r1_1280.jpg\"\u003e\u003cp\u003e\u003c/p\u003e\u003cimg src=\"http://67.media.tumblr.com/36e1be35cf67ac3e6e91f46ef047bb22/tumblr_nstvxivz221rgpsuzo4_r1_1280.jpg\"\u003e\u003cp\u003e\u003c/p\u003e\u003cimg src=\"http://67.media.tumblr.com/4461c00ae1c43adc396135538bde6045/tumblr_nstvxivz221rgpsuzo5_r1_1280.jpg\"\u003e\u003cp\u003e\u003c/p\u003e\u003cimg src=\"http://67.media.tumblr.com/7916153003ae3a69ecf8c5918229d073/tumblr_nstvxivz221rgpsuzo8_r1_1280.jpg\"\u003e\u003cp\u003e\u003c/p\u003e\u003cimg src=\"http://67.media.tumblr.com/aac283c4a2c27ef2e8ec10b1ff12a4d3/tumblr_nstvxivz221rgpsuzo7_r1_1280.jpg\"\u003e","excerpt":"","metaTitle":"","metaDescription":"","status":"published","featured":false,"publishedAt":"2015-08-09T18:41:42Z","authorId":"190160de54f2192bd5b8734ec8808086","authorName":"Daniel Chote","authorSlug":"daniel","heroMediaId":"","projectId":"","tags":[{"id":"ecaaace3f367d1a9865ae0933d53d715","name":"Sim Racing","slug":"sim-racing"},{"id":"bda7da089cef0417916d7e03950af340","name":"Dirt Rally","slug":"dirt-rally"},{"id":"6b6b6e0c23fb92bd19230cf9e65ef2bd","name":"Fov","slug":"fov"}],"createdAt":"2026-10-18T13:16:27Z","updatedAt":"2026-10-18T13:16:27Z"}],"site":{"id":"projectable","theme":"projectable","title":"Daniel Chote's Project Blog","description":"Software Development, Hardware Hacking, Sim Racing, Multirotors and Robots!","timezone":"America/New_York","postsPerPage":10,"logoMediaId":"21557257b3f2ecc4b3fa875b808097a7","coverMediaId":"25f1417193daeb2af73861aaa0dd17fd","copyright":"© Daniel Chote","twitterUrl":"https://twitter.com/dchote","linkedinUrl":"https://www.linkedin.com/in/dchote","googleTagId":"G-07GJBQVM38","hosts":[{"host":"new.projectable.me","canonical":false},{"host":"projectable.me","canonical":true},{"host":"www.projectable.me","canonical":false}]},"tag":{"name":"Fov","slug":"fov"},"tagId":"6b6b6e0c23fb92bd19230cf9e65ef2bd","total":2}